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  Silkroad Force Skilleri


Self Heal Series
The Self Heal treats himself/herself by stabilizing the breath or the vigor blood quickly. The injured man can recover by using small amount small amount of internal power.

It treats the internal injury of the body by stabilizing the distracted breath and breathing by rule.
Character restores some of his own HP

 

It treats the internal injury of the body by stabilizing the vigor blood and circulating the vigor by rule.
Character restores some of his own HP

 

It treats the internal injury of the body by contorlling the blood paht and absorbing the vigor gathered into the body.
Character restores a lot of his own HP

 

It treats the internal injury of the body by contorlling the blood paht and absorbing the vigor gathered into the body.
Character restores a lot of his own HP

 

It treats the internal injury of the body by contorlling the blood paht and absorbing the vigor gathered into the body.
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Force Cure Series
If applying the Force Power Mastery, a lot of curious diseases or curses can be treated. The Force Cure can treat the burn, frostbite and poisoning. The step that can be treated depends upon the level of the practice. The long-distance treatment is available.

The first practice of the Force Cure is the step to treat the most basic state.
Decreases (or completely removes) any abnormal status effects from target character.

 

The second practice of the Force Cure is the step to treat more serious state by elevating the immunity.
Decreases (or completely removes) any abnormal status effects from target character.

 

The third practice of the Force Cure is the step to treat more vital state by activating the vigor of the internal organs.
Decreases (or completely removes) any abnormal status effects from target character.

 

The third practice of the Force Cure is the step to treat more vital state by activating the vigor of the internal organs.
Decreases (or completely removes) any abnormal status effects from target character.

 

The third practice of the Force Cure is the step to treat more vital state by activating the vigor of the internal organs.
Decreases (or completely removes) any abnormal status effects from target character.

 


Cure Therapy Series
When one trains Force Mastery to a certain level, they can learn medical skills called Cure Therapy to cure others of different symptoms. Cure Therapy is a mixed skill of other cures, and those who learn this skill can cure bad status of other members at once.

The first step of 4-step Heal is the Medical hand to treat the other man with the ability of the human.
The first stage of Cure Therapy, Pure, is a stage where the correct cure is given to comrades after judging their status.

 

The first step of 4-step Heal is the Medical hand to treat the other man with the ability of the human.
The second stage of Cure Therapy, Protection, is a stage where prevention of bad status as well as the cure is proceeded by relaxing the comrades' body and mind.

 

The first step of 4-step Heal is the Medical hand to treat the other man with the ability of the human.
The third stage of Cure Therapy

 


Heal Series
The system is close to the treatment of the internal injury rather than the physical treatment. The operator infuses the vigor into the treated person and treats the internal injury.

The first step of 4-step Heal is the Medical hand to treat the other man with the ability of the human.
Restores some of the target's HP

 

The second step of 4-step Heal is the Ghost hand to treat the other man with the ability of the ghost.
Restores some of the target's HP

 

The third step of 4-step Heal is the Taoist hand to treat the other man with the ability of the Taoist hermit.
Restores a lot of the target's HP

 

The third step of 4-step Heal is the Taoist hand to treat the other man with the ability of the Taoist hermit.
The fourth of six stages in the medical manual of the Heal Series is Mysterious Hand which cures targets with power of mysterious animal.

 

The third step of 4-step Heal is the Taoist hand to treat the other man with the ability of the Taoist hermit.
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Rebirth Art Series
The genuine abilities of the Force Power Mastery are compiled in the Rebirth Art. The Rebirth Art is the martial art to revive the dead men. The operator should be able to sacrifice for other people and control the soul and fate. As this act against the Providence, the operator must receive one thousand pains, but after then, he can become the heavenly god.

The rebirth art can recall the soul of the body without a vigor.
Ressurects a dead character, restoring some of the lost Experience and healing a percentage of HP and MP. Maximum level of characters that can be ressurected depends on skill level.

 

The Ghost rebirth art can recall the soul sent to the hell.
Ressurects a dead character, restoring some of the lost Experience and healing a percentage of HP and MP. Maximum level of characters that can be ressurected depends on skill level.

 

The Spirit rebirth art can recall even the soul fallen to the Myeonggye.
Ressurects a dead character, restoring some of the lost Experience and healing a percentage of HP and MP. Maximum level of characters that can be ressurected depends on skill level.

 

The Spirit rebirth art can recall even the soul fallen to the Myeonggye.
Return Rebirth Art is said to be able to bring back the binded soul in the other world.

 


Natural Therapy Series
The Natural Therapy Technique reaches the stage that the goblin or ghost cannot distinguish himself/herself from the nature. In addition, if training the Natural Therapy Technique harder, the highest martial art to strength the recovery ability of the body can be learned.

The technique to strength the life force by realizing the providence and reason, and receiving the vigor from the nature is called the Harmony therapy.
Summons a magical circle, which prevents aggressive monsters below a certain level from attacking any players within it, and increases HP and MP regeneration rate. Does not affect Champion, Giant, Elite and Unique monster types.

 

The technique to raise the life force by uniting himself/herself with the nature and receiving more vigor is called the Adaptation therapy.
Summons a magical circle, which prevents aggressive monsters below a certain level from attacking any players within it, and increases HP and MP regeneration rate. Does not affect Champion, Giant, Elite and Unique monster types.

 

The technique to raise the life force by uniting himself/herself with the nature and receiving more vigor is called the Adaptation therapy.
Summons a magical circle, which prevents aggressive monsters below a certain level from attacking any players within it, and increases HP and MP regeneration rate. Does not affect Champion, Giant, Elite and Unique monster types.

 

The technique to raise the life force by uniting himself/herself with the nature and receiving more vigor is called the Adaptation therapy.
Summons a magical circle, which prevents aggressive monsters below a certain level from attacking any players within it, and increases HP and MP regeneration rate. Does not affect Champion, Giant, Elite and Unique monster types.

 


Vital Spot Attack Series
The apprentices of the Gihyeol valley, who can control the flow of the vigor freely can inflict the internal injury by interrupting the vigor flowing of other people. The Vital Spot Attack is the martial art to change the vigor flowing by distorting the vigor flowing and degrade the immunity of the body due to the injury.

The Muscle is the step to decrease the evasion ability by infusing the vigor into the Vital spot related to the muscle of the body and weakening the muscle of other people.
Reduces target's parry ratio

 

The Spirit is the step to decrease the hit rate by infusing the vigor into the Vital spot related to the mind of the other people and weakening the concentration.
Reduces target's Hit ratio

 

The Spirit is the step to decrease the hit rate by infusing the vigor into the Vital spot related to the mind of the other people and weakening the concentration.
By infusing the force into the target's physical related blood points, it weakens the target's health resulting in the decrease of physical defense power.

 

The Spirit is the step to decrease the hit rate by infusing the vigor into the Vital spot related to the mind of the other people and weakening the concentration.
By infusing the force into the target's mind related blood points, it disturbs the target's judgment resulting in the decrease of magical defense power.

 

The Spirit is the step to decrease the hit rate by infusing the vigor into the Vital spot related to the mind of the other people and weakening the concentration.
By infusing the force into the target's motion related blood points, it incapacitates the target's body resulting in the decrease of magical attack damage.

 

The Spirit is the step to decrease the hit rate by infusing the vigor into the Vital spot related to the mind of the other people and weakening the concentration.
By infusing the force into the target's physical related blood points, it weakens the target's health resulting in the decrease of physical defense power.

 


Force Increasing Series (Passive)
The apprentices of the Gihyeolmun, who consume the vigor extremely, increases the internal power by training the Force Increasing . The apprentices of the Gihyeolmun go to the high mountains and deep valleys for training the Force Increasing . They absorbs the natural vigor into the body.

It increases the maximum MP point by a fixed value eternally.
Passive skill, increases maximum mana (MP)

 
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